MENTALISM

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PENIGMA

In this effect by by Russ DeSimone and Ed Bedrick the magician writes down a prediction and has a spectator select a card. He searches the spectator’s mind but is unable to determine her card. He then instructs the spectator to open the prediction that simply reads, “I Will Make A Prediction”. She’s not impressed. The magician tries again and shows her the side of the pen that is imprinted with “You will choose a red card”. Now she thinks the entire thing is a gag. With pen in hand, the magician asks the name of the card. He then clicks the pen several times only to have the name of her card appear on the pen. The spectator remains un-impressed until she is invited to click the pen herself where she finds that her card is the ONLY card that appears on the pen in SEVERAL funny imprinted messages.

ITEM # NIS914 PRICE $35.00


3 NO EVIL

From the 'Dark Museum' (an Envelope), three Strange exhibits represented by photos of Shrunken Heads on 'old' Post Cards are brought forth. It seems the decrepit museum is in financial trouble and the disposition of the exhibits needs to be determined. A 'Guest Curator' is chosen from the audience to help decide the fate of the old museum. However a fourth postcard is present which contains a Prediction made 66 years earlier during the Higley Expedition 1942! Despite having free choice, will the decisions of the 'Guest Curator' be influenced by the Power and Secret of the Shrunken Heads'? Will the Prediction be deadly accurate detailing his/her every move to disperse the exhibits? Yep.

Diabolical and Easy To Do because it's virtually Self Working! No Sleights, No Gimmicks! This is based on Doug Higley's legendary original props and his tried and true 'Dark Museum' Prediction Effect (itself, a simplified version of Corbuzier's 'Free Will' reading principle).

Doug Higley's varied 'Dark Museum' releases are currently performed in 28 countries and are so popular that it inspired the book by Jim Magus of 45 routines by the greats of the magical arts, 'Midnight In The Dark Museum'. Now for the first time this fantastic concept in Adventure Magical Mentalism is available in a pocket version for every style of act! It allows for great story telling too! The 'Heads represent 'See no Evil, Hear No Evil and Speak No Evil, thus the title. 3 No Evil is Fun and easy and can be a short interlude or feature depending on your input. Corporate Performer Jon Stetson says "This is Adventure Magic and Mentalism at it's best! It's as if Indy just got off the Jungle Cruise!" A Stunning Adventure in your pocket! 3 no Evil and the Amazing Secret Of The Jungle Heads!

The effect includes four Sepia toned 4x6 Photo Postcards, the Envelope (ungimmicked) and Full SIMPLE Instructions.

ITEM # NIS930 PRICE $20.00


ASTOR EPIC

Astor Epic (No force Mental Epic) actually is the newest improved version of the Mental Epic. Similarly to the Mental Epic you can predict 3 different things with Astor Epic too 100%. The difference between this two trick is that there is no need to force in any way. Summarizing the Astor Epic is a very easily handling trick where the performer is able to predict 3 different things with 100% confidence without applying any method normally used in mental magic. So there is no forcing, no built in audience member, no pre show, no double writing, no nail writing, no nothing you ever heard or even known before. Without all of these there is a new and genius but very simple method.

Dimensions Approximately 12 3/8" x 17 7/8"

ITEM # NIS931 PRICE $300.00


KONTROL KEYS

This is a regular Padlock, but gimmicked in a most ingenious manner, along with several keys. Any of these keys can be "controlled" by the performer to open or not open the lock. It does not matter whether the performer or a spectator tries to open the lock; it will open or not open when handled as described. Inspired by Annemann's "Seven Keys to Baldpate", this is a completely mechanical version.

ITEM # DDOO5A PRICE $26.00


RUSSIAN CHANCE

This is a set of props to perform a "Russian Roulette" or "Just Chance" type effect with several very effective presentation possibilities. You control the dice to “not throw” a particular number. Using this premise as a way of selecting the last envelope left you can put a prize in that envelope, like a $20.00 bill and always be safe that the spectator will not land on that number.

We supply you with the item in a compact format which you can carry in a pocket for almost impromptu presentation, at a very low affordable price. You can just as easily adapt this to an audience of any size for a feature effect. The props can be examined, and the effect can be repeated.

ITEM # CC010 PRICE $6.00


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